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With its breathtaking 3-D environments,
Force Commander draws players into a real-time strategy that is wrapped in a story line intersecting with some of the greatest moments in the
Star Wars epic. The game begins just prior to the Empire's search for the droids in
Star Wars: A New Hope and ends after
Return of the Jedi. Along the way, players experience firsthand the decisive Battle of Hoth from
The Empire Strikes Back, plus several new locations and conflicts created exclusively for the game. The intense, real-time nature of the game, coupled with a classic
Star Wars story, offers fans and gamers the chance to truly live the adventure. Unique to
Force Commander is the opportunity to be a commanding officer of the Rebel Alliance and the Galactic Empire.
From the Manufacturer
This
Star Wars real-time strategy game unfolds through a series of mission-based chapters and allows players to direct their forces from one of two campaign perspectives--as a leader in the Rebel Alliance or as a Galactic Empire commander. Each chapter takes place on a different world and contains an average of three missions. The missions span the
Star Wars trilogy, beginning just prior to the destruction of the planet Alderaan from
Star Wars: A New Hope and climaxing after the dramatic ending of
Return of the Jedi. Mission objectives in
Force Commander include establishing a base of operations, capturing strategic buildings and units, and the complete destruction of enemy forces. The game can be played in single-player or head-to-head mode using the Internet or local area network.
Review
Star Wars: Force Commander is a traditional real-time strategy game that has fully three-dimensional graphics and a few original gameplay ideas. Most importantly, Force Commander intends to let you re-create the ground battle sequences from the classic Star Wars films by letting you take control of Imperial walkers, Rebel defenses, and more. Yet because of its dated graphics, ineffective controls, and flawed gameplay, Force Commander falls short of its ambitious intent; and because it's been so long in development, and so highly anticipated, it finally comes across as a disappointment.
Force Commander's 3D engine would have been considered state-of-the-art two years ago. The game can render a rather large quantity of animated units without slowing down, although the graphics won't ever move very smoothly even on high-end computers. Force Commander's 3D units range widely in visual quality; zoom in up close and you'll see that the towering four-legged Imperial AT-AT walker looks and moves with marked similarity to its counterparts in the famous Battle of Hoth sequence in The Empire Strikes Back. The flying units in Force Commander, which include Imperial TIE fighters and bombers, as well as Rebel snowspeeders and Y-wings, also look more or less exactly as they did in the Star Wars films. Unfortunately, most of the other structures and units are simple shapes that are lacking in detail, and the hilly terrain graphics are similarly unimpressive. And the game's flat, washed-out textures do little to bring the units or the topography to life. Moreover, all of the units change direction by rotating in place, which looks all right for the Rebels' treaded and hovering vehicles but not good at all for the Imperial walkers, which seem to slide in place.
Probably the most visually unappealing element of Force Commander's presentation is its onscreen interface. It's a plain rectangle that consumes about a third of the game screen, and though you can toggle it on or off (which takes an undue amount of time), the game is unplayable without having the interface bar's ugly displays readily available. The interface looks unfinished, and its various functions that let you build structures or change unit behavior are nondescript and counterintuitive. The slipshod interface graphics look surprisingly poor, but other than the sheer amount of space they take up onscre
Star Wars Force Commander Jewel Case PC
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