GRAFFITI VERITE 15 GV15 GAMING OUR REALITY Writing Game Design from an Alternate Perspective

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Product Description In this amazing One-on-One interview, award-wining filmmaker Bob Bryan takes us behind the veil with uber talented Transmedia Giant Flint Dille. Here, Flint is spontaneously brilliant, informative, hilarious, vulnerable and completely open about sharing intimate details about his life and his practical and disciplined approach to professional Writing and Game Design. As a Writer, Flint has been a transformative creative force in TV animation (Transformers, G.I.Joe, Garbage Pail Kids, Attack of the Killer Tomatoes, InHumanoids etc.). He's worked as a Video Game Designer/Writer on Ghostbusters, Vin Diesel's The Chronicles of Riddick: Assault on Dark Athena, Escape from Butchers' Bay, Wheelman, Transformers: The Game, Fantastic Four: Rise of the Silver Surfer, Teen Titans, Constantine, Batman: Rise of Sin Tsu, James Bond: Tomorrow Never Dies, Dead to Rights, Mission Impossible, Diablo lll and more. His feature films include Venom, Steven Spielberg's An American Tale: Fievel Goes West & Starship Troopers: The Invasion. Mr. Dille has written four interactive novels, five regular novels, graphic novels and comic books. Review Gamers will love GV15 GAMING OUR REALITY I just watched the video. Great inside information on Game Design. Excellent choice of subject and subject matter. How he does it? Why he does it? I liked the Dyslexia bit. Also the stop action efx worked really well. Nice job! It s a family affair!! GV15 is a peek into the world of Game Design. It asks the questions you would ask of one of the best Game Designers in the business. It kept me engaged through the entire video. Gamers will love GV15 and neophytes will be inspired to think that they can do it too! Nice!!!! --Review by Tommy Rowe, Filmmaker, DP It is very true, we Dyslexic people use coded information to understand normality GV15 Review Your film GV15 was very hypnotizing, with your game-like sound design and visual cuts/editing style. At first, I was wondering why d u keep doing that? ...it never went to the point of annoyance because I was drawn into the film without boredom but rather, intense curiosity. In fact, around 28 mins into the film I was glad u made those efx decisions. It made sense to me that you were creating the environment of a Video Game and that Flint himself was treated like a video game character. Amazing decision to make! I was transfixed to the screen, in effect I was hypnotized! GAMING OUR REALITY was so compelling, I was actually listening to